In this paper we describe a multi-agent simulation called the Human Agent Virtual Environment (or HAVE). HAVE is a test bed to explore agent-environment interaction in multiagent ...
Social insects provide us with a powerful metaphor to create decentralized systems of simple interacting, and often mobile, agents. The emergent collective intelligence of social i...
Eric Bonabeau, Andrej Sobkowski, Guy Theraulaz, Je...
We describe the design and evaluation of an agent that uses the fillers um and uh in its speech. We describe an empirical study of human-human dialogue, analyzing gaze behavior dur...
Petri Nets can be used for a retrospective analysis of a computer game story, for representing plots in serious games as well as for monitoring the course of the story, as recentl...
Daniel Balas, Cyril Brom, Adam Abonyi, Jakub Gemro...
This paper presents an architecture for an intelligent virtual agent that imitates human drumming behaviour. Through imitation, the agent models the user-specific variations that ...