We present a velocity-based model for realistic collision avoidance among virtual characters. Our approach is elaborated from experimental data and is based on the simple hypothesi...
In 1993 our group at the MIT Artificial Intelligence Laboratory began a humanoid robotics project aimed at constructing a robot for use in exploring theories of human intelligence...
Bryan Adams, Cynthia Breazeal, Rodney A. Brooks, B...
Abstract. Continuous and synchronized whole-body motions are essential for achieving believable autonomous virtual humans in interactive applications. We present a new motion contr...
Modeling human control strategy (HCS) is becoming an increasingly popular paradigm in a number of different research areas, ranging from robotics and intelligent vehicle highway s...
Yangsheng Xu, Jingyan Song, Michael C. Nechyba, Ye...
In the field of multiagent systems (MAS), the computational models of trust and reputation have attracted increasing interest since electronic and open environments became a reali...