Game and simulation development is a difficult process because there are many low level infrastructure concerns that need to be addressed. This is a barrier to development for ine...
Frederick C. Harris Jr., Leandro Basallo, Ryan E. ...
We analyze a corpus of referring expressions collected from user interactions with a multimodal travel guide application. The analysis suggests that, in dramatic contrast to norma...
In this paper, a hardware implementation of the AES128 encryption algorithm is proposed. A unique feature of the proposed pipelined design is that the round keys, which are consum...
Simulation has been the method of choice for analyzing large, complex, and highly volatile systems. One of these systems is the inter-domain routing infrastructure of the Internet...
Our goal in this paper is to introduce and motivate a methodology, called Tropos,1 for building agent oriented software systems. Tropos is based on two key ideas. First, the notion...
Paolo Bresciani, Anna Perini, Paolo Giorgini, Faus...