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FSTTCS
2006
Springer
14 years 15 days ago
Game Semantics for Higher-Order Concurrency
Abstract. We describe a denotational (game) semantics for a call-byvalue functional language with multiple threads of control, which may communicate values of general type on local...
James Laird
ICCAD
1995
IEEE
95views Hardware» more  ICCAD 1995»
14 years 12 days ago
A sequential quadratic programming approach to concurrent gate and wire sizing
With an ever-increasing portion of the delay in highspeed CMOS chips attributable to the interconnect, interconnect-circuit design automation continues to grow in importance. By t...
Noel Menezes, Ross Baldick, Lawrence T. Pileggi
CAL
2006
13 years 9 months ago
From sequential programs to concurrent threads
Chip multiprocessors are of increasing importance due to recent difficulties in achieving higher clock frequencies in uniprocessors, but their success depends on finding useful wor...
Guilherme Ottoni, Ram Rangan, Adam Stoler, Matthew...
CONCUR
2009
Springer
13 years 6 months ago
On Convergence of Concurrent Systems under Regular Interactions
Convergence is often the key liveness property for distributed systems that interact with physical processes. Techniques for proving convergence (asymptotic stability) have been ex...
Pavithra Prabhakar, Sayan Mitra, Mahesh Viswanatha...
EMSOFT
2006
Springer
14 years 16 days ago
Scheduling-independent threads and exceptions in SHIM
Concurrent programming languages should be a good fit for embedded systems because they match the intrinsic parallelism of their architectures and environments. Unfortunately, typ...
Olivier Tardieu, Stephen A. Edwards