Patterns, which are based on in-depth practical experience, can be instructing for the design of groupware applications as sociotechnical systems. On the basis of a summary of the...
Thomas Herrmann, Marcel Hoffmann, Isa Jahnke, Andr...
This paper addresses the problem of organizing material in mixed digital and physical environments. It presents empirical examples of how people use collectional artefacts and org...
We propose a low-overhead sampling infrastructure for gathering information from the executions experienced by a program’s user community. Several example applications illustrat...
Ben Liblit, Alexander Aiken, Alice X. Zheng, Micha...
In this paper we describe the work devising a new technique for role-finding to implement Role-Based Security Administration. Our results stem from industrial projects, where larg...
Working in a team environment can be either an efficient and productive means of completing projects or a nightmare where the project never seems to end. Most of us have been a pa...