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» Models of Command and Control
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ITIIS
2010
343views more  ITIIS 2010»
13 years 2 months ago
Dynamic Manipulation of a Virtual Object in Marker-less AR system Based on Both Human Hands
This paper presents a novel approach to control the augmented reality (AR) objects robustly in a marker-less AR system by fingertip tracking and hand pattern recognition. It is kn...
Junchul Chun, Byungsung Lee
WSC
2007
13 years 10 months ago
Building composable bridges between the conceptual space and the implementation space
Often the process and effort in building interoperable Command and Control (C2) systems and simulations can be arduous. Invariably the difficulty is in understanding what is inten...
Paul Gustavson, Tram Chase
CACM
2011
134views more  CACM 2011»
12 years 11 months ago
Brain-computer interfaces for communication and control
For many years people have speculated that electroencephalographic activity or other electrophysiological measures of brain function might provide a new non-muscular channel for s...
Dennis J. McFarland, Jonathan R. Wolpaw
SIGCSE
2002
ACM
126views Education» more  SIGCSE 2002»
13 years 7 months ago
Design patterns for games
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Dung Zung Nguyen, Stephen B. Wong
SUTC
2010
IEEE
13 years 6 months ago
Battery Level Estimation of Mobile Agents under Communication Constraints
We consider a team of mobile agents where a leader has to monitor battery levels of all other agents. Only the leader is capable to transmit information to other agents. Every now...
Jonghoek Kim, Fumin Zhang, Magnus Egerstedt