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ASSETS
2006
ACM
14 years 1 months ago
Non-speech input and speech recognition for real-time control of computer games
This paper reports a comparison of user performance (time and accuracy) when controlling a popular arcade game of Tetris using speech recognition or non-speech (humming) input tec...
Adam J. Sporka, Sri Hastuti Kurniawan, Murni Mahmu...
ATAL
2005
Springer
14 years 1 months ago
Controlling teams of uninhabited air vehicles
We describe a Multi-Agent System (MAS) for controlling teams of uninhabited air vehicles (UAVs) in the context of a larger system that has been used to evaluate potential concepts...
Jeremy W. Baxter, Graham S. Horn
TWC
2008
176views more  TWC 2008»
13 years 7 months ago
Asynchronous distributed power and rate control in ad hoc networks: a game-theoretic approach
This paper analyzes distributed asynchronous power and rate control for wireless ad hoc networks. Importantly, all network transmitters are considered to be independent of any mana...
Stepán Kucera, Sonia Aïssa, Koji Yamam...
HRI
2007
ACM
13 years 11 months ago
Developing performance metrics for the supervisory control of multiple robots
Efforts are underway to make it possible for a single operator to effectively control multiple robots. In these high workload situations, many questions arise including how many r...
Jacob W. Crandall, M. L. Cummings
ACMACE
2006
ACM
13 years 11 months ago
Use of eye movements for video game control
We present a study that explores the use of a commercially available eye tracker as a control device for video games. We examine its use across multiple g...
J. David Smith, T. C. Nicholas Graham