Sciweavers

1839 search results - page 206 / 368
» Models of Coordination
Sort
View
SIGCSE
2002
ACM
126views Education» more  SIGCSE 2002»
13 years 9 months ago
Design patterns for games
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Dung Zung Nguyen, Stephen B. Wong
ROBOCUP
2001
Springer
116views Robotics» more  ROBOCUP 2001»
14 years 1 months ago
Biter: A Platform for the Teaching and Research of Multiagent Systems' Design Using RoboCup
We introduce Biter, a platform for the teaching and research of multiagent systems’ design. Biter implements a client for the RoboCup simulator. It provides users with the basic ...
Paul A. Buhler, José M. Vidal
CG
2005
Springer
13 years 9 months ago
A novel constrained texture mapping method based on harmonic map
In this paper, we present a novel constrained texture mapping method based on the harmonic map. We first project the surface of a 3D model on a planar domain by an angle-based-fla...
Yanwen Guo, Jin Wang, Hanqiu Sun, Xiufen Cui, Quns...
ATAL
2007
Springer
14 years 3 months ago
Distributed management of flexible times schedules
In this paper we consider the problem of managing and exploiting schedules in an uncertain and distributed environment. We assume a team of collaborative agents, each responsible ...
Stephen F. Smith, Anthony Gallagher, Terry L. Zimm...
ATAL
2010
Springer
13 years 10 months ago
Distributed multiagent learning with a broadcast adaptive subgradient method
Many applications in multiagent learning are essentially convex optimization problems in which agents have only limited communication and partial information about the function be...
Renato L. G. Cavalcante, Alex Rogers, Nicholas R. ...