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CG
2004
Springer
13 years 9 months ago
Procedural 3D texture synthesis using genetic programming
The automatic synthesis of procedural textures for 3D surfaces using genetic programming is investigated. Genetic algorithms employ a search strategy inspired by Darwinian natural...
Adam Hewgill, Brian J. Ross
WWW
2005
ACM
14 years 9 months ago
Diversified SCM standard for the Japanese retail industry
In this paper, we present the concept of a diversified SCM (supply chain management) standard and distributed hub architecture which were used in B2B experiments for the Japanese ...
Koichi Hayashi, Naoki Koguro, Reki Murakami
ATAL
2003
Springer
14 years 2 months ago
Resource-aware exploration of the emergent dynamics of simulated systems
The emerging science of simulation enables us to explore the dynamics of large and complex systems even if a formal representation and analysis of the system is intractable and a ...
Sven Brueckner, H. Van Dyke Parunak

Book
5690views
15 years 7 months ago
The OpenGL Reference Manual - The Bluebook
"This manual is designed to be used as the companion reference volume to the OpenGL Programming Guide by Jackie Neider, Tom Davis, and Mason Woo (Reading, MA: Addison-Wesley P...
Dave Shreiner
CVPR
2009
IEEE
15 years 4 months ago
Building a database of 3D scenes from user annotations
In this paper, we wish to build a high quality database of images depicting scenes, along with their real-world threedimensional (3D) coordinates. Such a database is useful for ...
Antonio B. Torralba, Bryan C. Russell