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147
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AFRIGRAPH
2006
ACM
15 years 8 months ago
A GPU based saliency map for high-fidelity selective rendering
The computation of high-fidelity images in real-time remains one of the key challenges for computer graphics. Recent work has shown that by understanding the human visual system,...
Peter Longhurst, Kurt Debattista, Alan Chalmers
139
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SIGGRAPH
1996
ACM
15 years 7 months ago
Fitting Smooth Surfaces to Dense Polygon Meshes
Recent progress in acquiring shape from range data permits the acquisition of seamless million-polygon meshes from physical models. In this paper, we present an algorithm and syst...
Venkat Krishnamurthy, Marc Levoy
120
Voted
AIIDE
2006
15 years 4 months ago
Mixing Story and Simulation in Interactive Narrative
Simulation is a common feature in computer entertainment. However, in computer games simulation and story are often kept distinct by interleaving interactive play and cut scenes. ...
Mark O. Riedl, Andrew Stern, Don M. Dini
136
Voted
CONCURRENCY
1998
87views more  CONCURRENCY 1998»
15 years 2 months ago
Titanium: A High-performance Java Dialect
Titanium is a language and system for high-performance parallel scientific computing. Titanium uses Java as its base, thereby leveraging the advantages of that language and allow...
Katherine A. Yelick, Luigi Semenzato, Geoff Pike, ...
114
Voted
IPPS
2010
IEEE
15 years 21 days ago
Parallelization of DQMC simulation for strongly correlated electron systems
Abstract--Determinant Quantum Monte Carlo (DQMC) simulation has been widely used to reveal macroscopic properties of strong correlated materials. However, parallelization of the DQ...
Che-Rung Lee, I-Hsin Chung, Zhaojun Bai