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ICALP
2009
Springer
14 years 9 months ago
Secure Function Collection with Sublinear Storage
Consider a center possessing a trusted (tamper proof) device that wishes to securely compute a public function over private inputs that are contributed by some network nodes. In ne...
Maged H. Ibrahim, Aggelos Kiayias, Moti Yung, Hong...
SI3D
2009
ACM
14 years 4 months ago
Soft irregular shadow mapping: fast, high-quality, and robust soft shadows
We introduce a straightforward, robust, and efficient algorithm for rendering high-quality soft shadows in dynamic scenes. Each frame, points in the scene visible from the eye ar...
Gregory S. Johnson, Warren A. Hunt, Allen Hux, Wil...
GRAPHITE
2005
ACM
14 years 2 months ago
Auditory bias of visual attention for perceptually-guided selective rendering of animations
The developers and users of real-time graphics, such as games and virtual reality, are demanding ever more realistic computer generated images. Despite the availability of modern ...
Georgia Mastoropoulou, Kurt Debattista, Alan Chalm...
IPPS
2003
IEEE
14 years 2 months ago
Applying Aspect-Orient Programming Concepts to a Component-Based Programming Model
Abstract— The execution environments For scientific applications have evolved significantly over the years. Vector and parallel architectures have provided significantly faste...
Thomas Eidson, Jack Dongarra, Victor Eijkhout
GECCO
2003
Springer
133views Optimization» more  GECCO 2003»
14 years 2 months ago
Dynamic Strategies in a Real-Time Strategy Game
Abstract. Most modern real-time strategy computer games have a sophisticated but fixed ‘AI’ component that controls the computer’s actions. Once the user has learned how suc...
William Joseph Falke II, Peter Ross