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» Modular Design of Reactive Systems
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ANTSW
2010
Springer
13 years 5 months ago
Functional Blueprints: An Approach to Modularity in Grown Systems
Abstract. The engineering of grown systems poses fundamentally different system integration challenges than ordinary engineering of static designs. On the one hand, a grown system ...
Jacob Beal
ISORC
2002
IEEE
14 years 21 days ago
Reactive Objects
Object-oriented, concurrent, and event-based programming models provide a natural framework in which to express the behavior of distributed and embedded software systems. However,...
Johan Nordlander, Mark P. Jones, Magnus Carlsson, ...
ICSE
2001
IEEE-ACM
14 years 6 days ago
JMOCHA: A Model Checking Tool that Exploits Design Structure
Mocha is a model checker based on the theme of exploiting design modularity: instead of manipulating unstructured state-transition graphs, it supports the hierarchical modeling fra...
Rajeev Alur, Luca de Alfaro, Radu Grosu, Thomas A....
AAMAS
2007
Springer
13 years 8 months ago
Shaping multi-agent systems with gradient reinforcement learning
An original Reinforcement Learning (RL) methodology is proposed for the design of multi-agent systems. In the realistic setting of situated agents with local perception, the task o...
Olivier Buffet, Alain Dutech, François Char...
GI
2007
Springer
13 years 11 months ago
The Use of Complex Stateflow-Charts with KIEL - An Automotive Case Study
Abstract: Modeling systems with Statecharts has become standard practice in the design of reactive embedded devices. However, the modeling of realistic applications with the paradi...
Steffen Prochnow, Reinhard von Hanxleden