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» Modular Resultant Algorithm for Graphics Processors
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SCA
2007
13 years 10 months ago
A simple boiling module
Recent efforts to visually capture the phenomena of boiling have proposed monolithic approaches that extend the basic techniques underlying existing fluid solvers. In this work, w...
Theodore Kim, Mark Carlson
DCC
2007
IEEE
14 years 7 months ago
Algorithms and Hardware Structures for Unobtrusive Real-Time Compression of Instruction and Data Address Traces
Instruction and data address traces are widely used by computer designers for quantitative evaluations of new architectures and workload characterization, as well as by software de...
Milena Milenkovic, Aleksandar Milenkovic, Martin B...
ASPLOS
2009
ACM
14 years 8 months ago
QR decomposition on GPUs
QR decomposition is a computationally intensive linear algebra operation that factors a matrix A into the product of a unitary matrix Q and upper triangular matrix R. Adaptive sys...
Andrew Kerr, Dan Campbell, Mark Richards
MEMOCODE
2007
IEEE
14 years 1 months ago
From WiFi to WiMAX: Techniques for High-Level IP Reuse across Different OFDM Protocols
Orthogonal Frequency-Division Multiplexing (OFDM) has become the preferred modulation scheme for both broadband and high bitrate digital wireless protocols because of its spectral...
Man Cheuk Ng, Muralidaran Vijayaraghavan, Nirav Da...
SIGGRAPH
1998
ACM
13 years 11 months ago
Non-distorted Texture Mapping for Sheared Triangulated Meshes
This article introduces new techniques for non-distorted texture mapping on complex triangulated meshes. Texture coordinates are assigned to the vertices of the triangulation by u...
Bruno Lévy, Jean-Laurent Mallet