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» Modular Resultant Algorithm for Graphics Processors
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VC
2010
135views more  VC 2010»
13 years 5 months ago
Real-time single scattering inside inhomogeneous materials
In this paper we propose a novel technique to perform real-time rendering of translucent inhomogeneous materials, one of the most well known problems of Computer Graphics. The deve...
D. Bernabei, Fabio Ganovelli, Nico Pietroni, Paolo...
FTCS
1997
115views more  FTCS 1997»
13 years 8 months ago
Robust Emulation of Shared Memory Using Dynamic Quorum-Acknowledged Broadcasts
This paper presents robust emulation of multi-writer/multi-reader registers in message-passing systems using dynamic quorum con gurations. In addition to processor and link failur...
Nancy A. Lynch, Alexander A. Shvartsman
VIS
2004
IEEE
186views Visualization» more  VIS 2004»
14 years 8 months ago
Hardware-Accelerated Adaptive EWA Volume Splatting
We present a hardware-accelerated adaptive EWA volume splatting algorithm. EWA splatting combines a Gaussian reconstruction kernel with a low-pass image filter for high image qual...
Wei Chen, Liu Ren, Matthias Zwicker, Hanspeter Pfi...
EGH
2009
Springer
13 years 5 months ago
Stream compaction for deferred shading
The GPU leverages SIMD efficiency when shading because it rasterizes a triangle at a time, running the same shader on all of its fragments. Ray tracing sacrifices this shader cohe...
Jared Hoberock, Victor Lu, Yuntao Jia, John C. Har...
VISUALIZATION
1998
IEEE
13 years 11 months ago
Efficient warping for architectural walkthroughs using layered depth images
This paper presents efficient image-based rendering techniques used in the context of an architectural walkthrough system. Portals (doors and windows) are rendered by warping laye...
Voicu Popescu, Anselmo Lastra, Daniel G. Aliaga, M...