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89
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UM
2007
Springer
15 years 8 months ago
Modeling the Acquisition of Fluent Skill in Educational Action Games
There has been increasing interest in using games for education, but little investigation of how to model student learning within games [cf. 6]. We investigate how existing techniq...
Ryan Shaun Joazeiro de Baker, M. P. Jacob Habgood,...
100
Voted
IEE
1998
102views more  IEE 1998»
15 years 2 months ago
Visualising action contracts in object-oriented modelling
In recent years a number of OO methods have been enhanced with textual, mathematical languages for specifying invariants and action contracts (pre and post conditions). This paper ...
Stuart Kent, Joseph Gil
TIME
1998
IEEE
15 years 6 months ago
A Logic of Action, Causality, and the Temporal Relations of Events
In this paper, we propose a logic of action and causality. The most important part of our contribution is a semantics that integrates action, temporal structure, and probability. ...
Richard B. Scherl, Glenn Shafer
IROS
2009
IEEE
125views Robotics» more  IROS 2009»
15 years 9 months ago
A tale of two planners: Modular robotic planning with LDP
Abstract— LDP (Locally Distributed Predicates) is a distributed, high-level language for programming modular reconfigurable robot systems (MRRs). In this paper we present the im...
Michael DeRosa, Seth Copen Goldstein, Peter Lee, P...
114
Voted
GPCE
2005
Springer
15 years 8 months ago
A Versatile Kernel for Multi-language AOP
Abstract. Being able to define and use different aspect languages, including domain-specific aspect languages, to cleanly modularize concerns of a software system represents a v...
Éric Tanter, Jacques Noyé