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» Modularity and Design in Reactive Intelligence
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ATAL
2003
Springer
14 years 3 months ago
Customizing AOSE methodologies by reusing AOSE features
Future large-scale software development projects will require engineering support for a diverse range of software quality attributes, such as privacy and openness. It is not feasi...
Thomas Juan, Leon Sterling, Maurizio Martelli, Viv...
EUSAI
2003
Springer
14 years 3 months ago
Lino, the User-Interface Robot
Abstract. This paper reports on the development of a domestic userinterface robot that is able to have natural human interaction by speech and emotional feedback. Natural interacti...
Ben J. A. Kröse, Josep M. Porta, Albert J. N....
FLAIRS
1998
13 years 11 months ago
Learning to Race: Experiments with a Simulated Race Car
Our focus is on designing adaptable agents for highly dynamic environments. Wehave implementeda reinforcement learning architecture as the reactive componentof a twolayer control ...
Larry D. Pyeatt, Adele E. Howe
AIPS
1994
13 years 11 months ago
Becoming Increasingly Reliable
Autonomousmobile robots need to detect potential failures reliably and react appropriately. Dueto uncertainties about the robots and their environment,it is extremelydifficult to ...
Reid G. Simmons
EVOW
2010
Springer
14 years 4 months ago
Evolving Behaviour Trees for the Commercial Game DEFCON
Abstract. Behaviour trees provide the possibility of improving on existing Artificial Intelligence techniques in games by being simple to implement, scalable, able to handle the c...
Chong-U Lim, Robin Baumgarten, Simon Colton