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» Modularity and Design in Reactive Intelligence
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IDEAL
2005
Springer
14 years 3 months ago
Combining Influence Maps and Cellular Automata for Reactive Game Agents
Agents make up an important part of game worlds, ranging from the characters and monsters that live in the world to the armies that the player controls. Despite their importance, a...
Penelope Sweetser, Janet Wiles
ACMACE
2005
ACM
14 years 3 months ago
Integrate and conquer: the next generation of intelligent avatars
FreeWill+ is a framework that aims at integrating various animation techniques for controlling human-like characters. With heterogeneity and multi-layering as its main design prin...
Jaroslaw Francik, Adam Szarowicz
FOIS
2006
13 years 11 months ago
Modular Ontology Design Using Canonical Building Blocks in the Biochemistry Domain
The field of BioInformatics has become a major venue for the development and application of computational ontologies. Ranging from controlled vocabularies to annotation of experim...
Christopher J. Thomas, Amit P. Sheth, William S. Y...
KI
2009
Springer
14 years 4 months ago
Hybrid Control for Embodied Agents Applications
Embodied agents can be a powerful interface for natural human-computer interaction. While graphical realism is steadily increasing, the complexity of believable behavior is still h...
Jan Miksatko, Michael Kipp
ECAI
1998
Springer
14 years 2 months ago
Transparent, Flexible, and Resource-adaptive Image Processing for Autonomous Service Robots
This paper describes SRIPPs, structured reactive image processing plans, that are tailored for the needs of autonomous service robots. SRIPPs are implemented on top of a modular, d...
Michael Beetz, Tom Arbuckle, Armin B. Cremers, M. ...