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CGF
2004
82views more  CGF 2004»
13 years 7 months ago
Scalable Behaviors for Crowd Simulation
Crowd simulation for virtual environments offers many challenges centered on the trade-offs between rich behavior, control and computational cost. In this paper we present a new a...
Mankyu Sung, Michael Gleicher, Stephen Chenney
PG
2002
IEEE
14 years 16 days ago
On the Effects of Haptic Display in Brush and Ink Simulation for Chinese Painting and Calligraphy
In this paper, we develop an interactive haptic system, which can be further aid for digital Chinese painting. When an artist is holding our force feedback device, one feels like ...
Jeng-Sheng Yeh, Ting-yu Lien, Ming Ouhyoung
MASCOTS
2001
13 years 9 months ago
Large-Scale Simulation of Replica Placement Algorithms for a Serverless Distributed File System
Farsite is a scalable, distributed file system that logically functions as a centralized file server but that is physically implemented on a set of client desktop computers. Farsi...
John R. Douceur, Roger Wattenhofer
MMM
2006
Springer
111views Multimedia» more  MMM 2006»
14 years 1 months ago
Real-time 3D fire simulation using a spring-mass model
We present a method for real-time simulation of 3dimensional fire inspired by an old mechanical trick known as the “silk torch”. Motivated by the proven illusive effect of si...
Murat Balci, Hassan Foroosh
VIS
2008
IEEE
161views Visualization» more  VIS 2008»
14 years 9 months ago
Brushing of Attribute Clouds for the Visualization of Multivariate Data
The visualization and exploration of multivariate data is still a challenging task. Methods either try to visualize all variables simultaneously at each position using glyph-based ...
Heike Jänicke, Michael Böttinger, Gerik Scheue...