Surface geometry is often modeled with irregular triangle meshes. The process of remeshing refers to approximating such geometry using a mesh with (semi)-regular connectivity, whi...
Artists and illustrators can evoke the complexity of fur or vegetation with relatively few well-placed strokes. We present an algorithm that uses strokes to render 3D computer gra...
Michael A. Kowalski, Lee Markosian, J. D. Northrup...
3D Face modeling is still one of the biggest challenges in computer graphics. In this paper we present a novel framework that acquires the 3D shape, texture, pose and illumination...
Various methods have been proposed for fitting subdivision surfaces to different forms of shape data (e.g., dense meshes or point clouds), but none of these methods effectively de...
Many algorithms for performing inference in graphical models have complexity that is exponential in the treewidth - a parameter of the underlying graph structure. Computing the (m...