The design of a personal, mobile Knowledge and Learning Organisation System (KLeOS) is described. Studies of adult learning practice showed [1] that learning activity is mobile be...
Under device failures and maintenance activities, network resources reduce and congestion may arise inside networks. As a result, users experience degraded performance on packet d...
: Applications such as Second Life require massive deployment of servers worldwide to support a large number of users. We investigate experimentally how Peer-to-Peer (P2P) communic...
To find interesting, personally relevant web content, people rely on friends and colleagues to pass links along as they encounter them. In this paper, we study and augment linksha...
Michael S. Bernstein, Adam Marcus 0002, David R. K...
There are activities aiming at abling users to dock to a wireless or wired network while visiting organisations outside the premises of their usual connection to the network. Thes...