Querying its own history is an important mechanism in the computations, especially those interacting with people or other computations such as transaction processing, electronic d...
Atomicity (or linearizability) is a commonly used consistency criterion for distributed services and objects. Although atomic object implementations are abundant, proving that algo...
Gregory Chockler, Nancy A. Lynch, Sayan Mitra, Jos...
In this paper we present a method to relight human faces in real time, using consumer-grade graphics cards even with limited 3D capabilities. We show how to render faces using a c...
Current hard real-time technologies are unable to support a new class of applications that have real-time constraints but with dynamic request arrivals and unpredictable resource r...
In this paper we present an interactive texture-based technique for visualizing three-dimensional vector fields. The goal of the algorithm is to provide a general volume renderin...