In this paper, we develop a system to track and recognize hand motion in nearly real time. An important application of this system is to simulate mouse as a visual inputting device...
In a context of interactive applications, adapting motion capture data to new situations or producing variants of them are known as non trivial tasks. We propose an original metho...
Abstract. In this paper, we present an architecture to emulate multihop wireless networks on StarBED, a wired-network testbed at Hokuriku Research Center of NICT, Japan. The archit...
Embedded systems must interact with their real-time environment in a timely and dependable fashion. Most embeddedsystems architectures and design processes consider “nonfunction...
Complex Event Processing (CEP) systems are capable of processing large amounts of events, utilizing them to monitor, steer and optimize business in real time. The lack of tracking...