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» Monocular 3D Reconstruction of Locally Textured Surfaces
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TCSV
2008
277views more  TCSV 2008»
15 years 5 months ago
Automatic Single View-Based 3-D Face Synthesis for Unsupervised Multimedia Applications
Abstract--Various 3-D face synthesis techniques have been proposed and extensively used in many applications. Compared with others, single view-based face synthesis technology allo...
Yun Sheng, Abdul H. Sadka, Ahmet M. Kondoz
ICCV
2003
IEEE
16 years 8 months ago
Stochastic Refinement of the Visual Hull to Satisfy Photometric and Silhouette Consistency Constraints
An iterative method for reconstructing a 3D polygonal mesh and color texture map from multiple views of an object is presented. In each iteration, the method first estimates a tex...
John Isidoro, Stan Sclaroff
FGR
2006
IEEE
169views Biometrics» more  FGR 2006»
16 years 1 days ago
Combining PCA and LFA for Surface Reconstruction from a Sparse Set of Control Points
This paper presents a novel method for 3D surface reconstruction based on a sparse set of 3D control points. For object classes such as human heads, prior information about the cl...
Reinhard Knothe, Sami Romdhani, Thomas Vetter
GRAPHITE
2003
ACM
15 years 11 months ago
Point-based modelling and rendering using radial basis functions
A point-based 3D surface modelling technique combined with a new point rendering technique is presented. Surfaces are modelled by specifying a set of unorganized points on the sur...
Patrick Reuter, Ireneusz Tobor, Christophe Schlick...
3DPVT
2006
IEEE
240views Visualization» more  3DPVT 2006»
16 years 1 days ago
Object Centered Stereo: Displacement Map Estimation Using Texture and Shading
We consider the problem of recovering 3D surface displacements using both shading and multi-view stereo cues. In contrast to traditional disparity or depth map representations, th...
Neil Birkbeck, Dana Cobzas, Martin Jägersand