—With users increasingly focused on an online world, an emerging challenge for the network infrastructure is the need to support Massively Multiplayer Online Role Playing Games (...
Today’s largest High Performance Computing (HPC) systems exceed one Petaflops (1015 floating point operations per second) and exascale systems are projected within seven years...
James Elliott, Kishor Kharbas, David Fiala, Frank ...
Programming distributed and reactive asynchronous systems is complex due to the lack of synchronization between concurrently executing tasks, and arbitrary delay of message-based c...
Recently, the generalization framework in co-evolutionary learning has been theoretically formulated and demonstrated in the context of game-playing. Generalization performance of...
—Continuous queries are used to monitor changes to time varying data and to provide results useful for online decision making. Typically a user desires to obtain the value of som...