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ICDCS
2012
IEEE
11 years 11 months ago
G-COPSS: A Content Centric Communication Infrastructure for Gaming Applications
—With users increasingly focused on an online world, an emerging challenge for the network infrastructure is the need to support Massively Multiplayer Online Role Playing Games (...
Jiachen Chen, Mayutan Arumaithurai, Xiaoming Fu, K...
ICDCS
2012
IEEE
11 years 11 months ago
Combining Partial Redundancy and Checkpointing for HPC
Today’s largest High Performance Computing (HPC) systems exceed one Petaflops (1015 floating point operations per second) and exascale systems are projected within seven years...
James Elliott, Kishor Kharbas, David Fiala, Frank ...
SAS
2012
Springer
208views Formal Methods» more  SAS 2012»
11 years 11 months ago
Finding Non-terminating Executions in Distributed Asynchronous Programs
Programming distributed and reactive asynchronous systems is complex due to the lack of synchronization between concurrently executing tasks, and arbitrary delay of message-based c...
Michael Emmi, Akash Lal
TEC
2012
197views Formal Methods» more  TEC 2012»
11 years 11 months ago
Improving Generalization Performance in Co-Evolutionary Learning
Recently, the generalization framework in co-evolutionary learning has been theoretically formulated and demonstrated in the context of game-playing. Generalization performance of...
Siang Yew Chong, Peter Tino, Day Chyi Ku, Xin Yao
TKDE
2012
487views Formal Methods» more  TKDE 2012»
11 years 11 months ago
Query Planning for Continuous Aggregation Queries over a Network of Data Aggregators
—Continuous queries are used to monitor changes to time varying data and to provide results useful for online decision making. Typically a user desires to obtain the value of som...
Rajeev Gupta, Krithi Ramamritham
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