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ICW
2005
IEEE
129views Communications» more  ICW 2005»
15 years 9 months ago
SMDP: A Simple Multimedia Service Description Protocol on the Internet
Downloading multimedia content from the Internet becomes more and more popular. Consumers have more to consider than just the name of the artist or the title of the content when t...
Qiang Nelson Yin, Chung-Horng Lung
SIGCOMM
2010
ACM
15 years 4 months ago
Towards software-friendly networks
There has usually been a clean separation between networks and the applications that use them. Applications send packets over a simple socket API; the network delivers them. Howev...
Kok-Kiong Yap, Te-Yuan Huang, Ben Dodson, Monica S...
CSE
2009
IEEE
15 years 11 months ago
The Social Behaviors of Experts in Massive Multiplayer Online Role-Playing Games
— We examine the social behaviors of game experts in Everquest II, a popular massive multiplayer online role-playing game (MMO). We rely on Exponential Random Graph Models (ERGM)...
David Huffaker, Jing (Annie) Wang, Jeffrey William...
AICT
2006
IEEE
117views Communications» more  AICT 2006»
15 years 10 months ago
Mapping DiffServ to MAC differentiation for IEEE 802.11e
In Internet, the user's traffic crosses several domains. More and more the users want end-to-end quality of service (QoS). So it’s necessary to have differentiation mechani...
Mounir Frikha, Tibi Najet, Faiza Tabbana
NGC
2007
Springer
150views Communications» more  NGC 2007»
15 years 3 months ago
Customized Plug-in Modules in Metascheduler CSF4 for Life Sciences Applications
Abstract As more and more life science researchers start to take advantages of grid technologies in their work, the demand increases for a robust yet easy to use metascheduler or r...
Zhaohui Ding, Xiaohui Wei, Yuan Luo, Da Ma, Peter ...