Skinning is a simple yet popular deformation technique combining compact storage with efficient hardware accelerated rendering. While skinned meshes (such as virtual characters) a...
Ladislav Kavan, Peter-Pike Sloan, Carol O'Sullivan
We propose an active set algorithm to solve the convex quadratic programming (QP) problem which is the core of the support vector machine (SVM) training. The underlying method is ...
—Genetic programming (GP), is a very general and efficient technique, often capable of outperforming more specialized techniques on a variety of tasks. In this paper, we suggest ...
This paper discusses algorithms for labeling sets of points in the plane, where labels are not restricted to some finite number of positions. We show that continuously sliding lab...
Marc J. van Kreveld, Tycho Strijk, Alexander Wolff
A token is hidden in one out of n boxes following some known probability distribution and then all the boxes are locked. The goal of a searcher is to find the token in at most D n...