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DT
2008
75views more  DT 2008»
13 years 8 months ago
Application Scenarios in Streaming-Oriented Embedded-System Design
In the past decade real-time embedded systems became more and more complex and pervasive. From the user perspective, these systems have stringent requirements regarding size, perfo...
Stefan Valentin Gheorghita, Twan Basten, Henk Corp...
ACMACE
2005
ACM
13 years 10 months ago
Game space design foundations for trans-reality games
Trans-reality games are games that take advantage of pervasive, mobile, ubiquitous, location-based and mixed reality technical infrastructures to create game spaces that can inclu...
Craig A. Lindley
CHI
2008
ACM
14 years 9 months ago
Improving meeting capture by applying television production principles with audio and motion detection
Video recordings of meetings are often monotonous and tedious to watch. In this paper, we report on the design, implementation and evaluation of an automated meeting capture syste...
Abhishek Ranjan, Jeremy P. Birnholtz, Ravin Balakr...
FUNGAMES
2010
13 years 7 months ago
panOULU conqueror: pervasive location-aware multiplayer game for city-wide wireless network
We present the design, implementation and evaluation of a novel pervasive location-aware multiplayer game. In the game teams of players try to score points by conquering the real-...
Juha Tiensyrjä, Timo Ojala, Toni Hakanen, Oss...
SIGCSE
2010
ACM
189views Education» more  SIGCSE 2010»
14 years 3 months ago
Principles of asking effective questions during student problem solving
Using effective teaching practices is a high priority for educators. One important pedagogical skill for computer science instructors is asking effective questions. This paper pre...
Kristy Elizabeth Boyer, William Lahti, Robert Phil...