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ACMSE
2005
ACM
14 years 2 months ago
Towards a "humans-first" computer science curriculum
Traditionally, computer science education has considered “objects-first” or “imperative-first” approaches, with the focus of the course on teaching design of programs star...
D. Scott McCrickard, Charles J. Fowler, Christa M....
CSCW
2004
ACM
14 years 13 days ago
Putting systems into place: a qualitative study of design requirements for location-aware community systems
We present a conceptual framework for location-aware community systems and results from two studies of how sociallydefined places influence people's information sharing and c...
Quentin Jones, Sukeshini A. Grandhi, Steve Whittak...
PERCOM
2006
ACM
14 years 8 months ago
Cantag: an open source software toolkit for designing and deploying marker-based vision systems
This paper presents Cantag, an open source software toolkit for building Marker-based Vision (MBV) systems that can identify and accurately locate printed markers in three dimensi...
Andrew C. Rice, Alastair R. Beresford, Robert K. H...
CHI
2005
ACM
14 years 9 months ago
Making space for stories: ambiguity in the design of personal communication systems
Pervasive personal communication technologies offer the potential for important social benefits for individual users, but also the potential for significant social difficulties an...
Paul M. Aoki, Allison Woodruff
IICS
2009
Springer
14 years 3 months ago
Web 2.0 as an Autopoietic System - Implications for Innovative Web-Interfaces
: The Web 2.0 can be regarded as an evolutionary process of medial differentiation. Infinite online communities are emerging and disappearing. It seems that a race has started in s...
Kathrin Vent