Sciweavers

2948 search results - page 68 / 590
» More Principled Design of Pervasive Computing Systems
Sort
View
ACMACE
2004
ACM
14 years 2 months ago
Extending game participation with embodied reporting agents
We introduce a multi-agent framework to generate reports of players' activities within multi-player computer games so that other players who are currently unable to participa...
Dan Fielding, Mike Fraser, Brian Logan, Steve Benf...
MIDDLEWARE
2004
Springer
14 years 2 months ago
Adaptive resource discovery for ubiquitous computing
The terms pervasive and ubiquitous computing are used to describe a smart space populated by hundreds of intelligent devices that are embedded in their surroundings. Characteristi...
Rae Harbird, Stephen Hailes, Cecilia Mascolo
AINA
2007
IEEE
14 years 3 months ago
The Community Stack: Concept and Prototype
Location awareness and mobility are main factors in pervasive computing. There is a lot of work focusing on develop location aware applications. Generalizing from location awarene...
Tuan Nguyen, Seng Wai Loke, Torab Torabi
WSCG
2001
167views more  WSCG 2001»
13 years 10 months ago
Component-Based Architectures for Computer Vision Systems
Research performed in the field of computer vision has steadily ignored recent advances in programming tools and techniques, relying on well-established traditional methods, such ...
A. Economopoulos, Drakoulis Martakos
ACMIDC
2009
14 years 19 days ago
"Playing with" museum exhibits: designing educational games mediated by mobile technology
In this paper, we describe two educational games mediated by mobile technology which were designed for use in the context of a traditional historical museum by young children. Our...
Nikoleta Yiannoutsou, Ioanna Papadimitriou, Vassil...