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ACMACE
2005
ACM
13 years 10 months ago
AI middleware as means for improving gameplay
Current commercial AI middleware are still far from being a generic and flexible tool for developing computer games. Also the literature lacks proposals in this field. In this w...
Börje Karlsson, Bruno Feijó
PERCOM
2005
ACM
14 years 8 months ago
Exploiting Information Relationships for Access Control
Pervasive computing environments offer a multitude of information services that provide potentially complex types of information. Therefore, when running access control for sensit...
Urs Hengartner, Peter Steenkiste
IPSN
2005
Springer
14 years 2 months ago
The particle computer system
Abstract—This paper presents a sensor-based, networked embedded system, referred to as the Particle computer system. It is comprised of tiny wireless sensor nodes, capable of com...
Christian Decker, Albert Krohn, Michael Beigl, Tob...
IC
2003
13 years 10 months ago
Designing a Grid Computing Environment Shell Engine
We describe the design and features of our Grid Computing Environments Shell system, or GCEShell. We view computing Grids as providing essentially a globally scalable distributed ...
Mehmet A. Nacar, Marlon E. Pierce, Geoffrey Fox
CASES
2004
ACM
14 years 15 days ago
Automatic data partitioning for the agere payload plus network processor
With the ever-increasing pervasiveness of the Internet and its stringent performance requirements, network system designers have begun utilizing specialized chips to increase the ...
Steve Carr, Philip H. Sweany