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FGR
2006
IEEE
284views Biometrics» more  FGR 2006»
14 years 2 months ago
A 3D Facial Expression Database For Facial Behavior Research
Traditionally, human facial expressions have been studied using either 2D static images or 2D video sequences. The 2D-based analysis is incapable of handing large pose variations....
Lijun Yin, Xiaozhou Wei, Yi Sun, Jun Wang, Matthew...
SI3D
1992
ACM
14 years 9 hour ago
NPSNET: Constructing a 3D Virtual World
The development of 3D visual simulation systemson inexpensive, commercially available graphics workstations is occurring today and will be commonplace in the near future. Such sys...
Michael Zyda, David R. Pratt, James G. Monahan, Ka...
ISMAR
2009
IEEE
14 years 2 months ago
Mobile augmented reality based 3D snapshots
: In this paper, we present a mobile augmented reality application that is based on the acquisition of user-generated content obtained by 3D snapshotting. To take a 3D snapshot of ...
Peter Keitler, Frieder Pankratz, Björn Schwer...
CVPR
2009
IEEE
15 years 3 months ago
Dense 3D Motion Capture for Human Faces
This paper proposes a novel approach to motion capture from multiple, synchronized video streams, specifically aimed at recording dense and accurate models of the structure and ...
Yasutaka Furukawa (University of Washington), Jean...
ACCV
2006
Springer
14 years 1 months ago
Vision-Based Posing of 3D Virtual Actors
Construction of key poses is one of the most tedious and time consuming steps in synthesizing of 3D virtual actors. Recent alternate schemes expect the user to specify two inputs. ...
Ameya S. Vaidya, Appu Shaji, Sharat Chandran