The recognition of facial gestures and expressions in image sequences is an important and challenging problem. Most of the existing methods adopt the following paradigm. First, fa...
Long-term memory prediction extends motion compensation from the previous frame to several past frames with the result of increased coding efficiency. In this paper we demonstrate...
Thomas Wiegand, Eckehard G. Steinbach, Bernd Girod
Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...
This paper introduces a novel camera mouse driven by 3D model based visual face tracking. While camera becomes standard configuration for personal computer(PC) and computer speed...
This paper presents a method to recover the full-motion (3 rotations and 3 translations) of the head from an input video using a cylindrical head model. Given an initial reference...