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GRAPHICSINTERFACE
2004
13 years 9 months ago
A Hybrid Physical/Device-Space Approach for Spatio-Temporally Coherent Interactive Texture Advection on Curved Surfaces
We propose a novel approach for a dense texture-based visualization of vector fields on curved surfaces. Our texture advection mechanism relies on a Lagrangian particle tracing th...
Daniel Weiskopf, Thomas Ertl
EUSFLAT
2003
143views Fuzzy Logic» more  EUSFLAT 2003»
13 years 9 months ago
Prediction of surface roughness in ultraprecision turning using fuzzy logic
Ultraprecision turning is a manufacturing process used to generate a high surface roughness in precision components, and its input-output relationships are highly nonlinear. Surfa...
Arup Kumar Nandi
VMV
2001
144views Visualization» more  VMV 2001»
13 years 9 months ago
Towards Real-Time Visual Simulation of Water Surfaces
In this paper we demonstrate the benefits of the most current nVidia graphics chip set for realistic simulation and rendering of dynamic water surfaces in real-time. In particular...
Jens Schneider, Rüdiger Westermann
CGF
2008
227views more  CGF 2008»
13 years 8 months ago
Dynamic Sampling and Rendering of Algebraic Point Set Surfaces
Algebraic Point Set Surfaces (APSS) define a smooth surface from a set of points using local moving least-squares (MLS) fitting of algebraic spheres. In this paper we first revisi...
Gaël Guennebaud, Marcel Germann, Markus H. Gr...
IVC
2008
138views more  IVC 2008»
13 years 8 months ago
Reconstructing relief surfaces
This paper generalizes Markov Random Field (MRF) stereo methods to the generation of surface relief (height) fields rather than disparity or depth maps. This generalization enable...
George Vogiatzis, Philip H. S. Torr, Steven M. Sei...