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ICIP
2010
IEEE
13 years 5 months ago
A view-dependent adaptivity metric for real time mesh tessellation
Real-time tessellation methods offer the ability to upsample 3D surface meshes on the fly during rendering. This upsampling relies on 3 major steps. First, it requires a tessellat...
Tamy Boubekeur
TASE
2011
IEEE
12 years 11 months ago
Fast Intersection-Free Offset Surface Generation From Freeform Models With Triangular Meshes
Abstract—A fast offset surface generation approach is presented in this paper to construct intersection-free offset surfaces, which preserve sharp features, from freeform triangu...
Shengjun Liu, Charlie C. L. Wang
CVPR
2001
IEEE
14 years 10 months ago
A Probabilistic Framework for Surface Reconstruction from Multiple Images
This paper presents a novel probabilistic framework for 3D surface reconstruction from multiple stereo images. The method works on a discrete voxelized representation of the scene...
Motilal Agrawal, Larry S. Davis
VISUALIZATION
2002
IEEE
14 years 25 days ago
Efficient Simplification of Point-Sampled Surfaces
In this paper we introduce, analyze and quantitatively compare a number of surface simplification methods for point-sampled geometry. We have implemented incremental and hierarchi...
Mark Pauly, Markus H. Gross, Leif Kobbelt
PG
1999
IEEE
14 years 6 days ago
Subdivision Surface Fitting to a Range of Points
The objective of this research is to apply the subdivision surface for surface fitting problems when generating surfaces from data points or polyhedral models. The basic idea is t...
Hiromasa Suzuki, Shingo Takeuchi, Fumihiko Kimura,...