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CG
2006
Springer
13 years 8 months ago
Fast energy-based surface wrinkle modeling
This paper presents an energy-based approach that models the distinct wrinkle shapes to represent the different material properties of non-rigid objects at an interactive speed. O...
Yu Wang 0010, Charlie C. L. Wang, Matthew Ming-Fai...
CGI
2004
IEEE
13 years 11 months ago
Surface Models of Tube Trees
This paper describes a new method for generating surfaces of branching tubular structures with given centerlines and radii. As the centerlines are not straight lines, the cross-se...
Petr Felkel, Rainer Wegenkittl, Katja Bühler
SMI
2008
IEEE
123views Image Analysis» more  SMI 2008»
14 years 2 months ago
Time varying surface reconstruction from multiview video
We present a fast deformation-based method for building time-varying surface models of dynamic objects from multiview video streams. Starting from an initial mesh representation, ...
S. Cihan Bilir, Yücel Yemez
GMAI
2006
IEEE
126views Solid Modeling» more  GMAI 2006»
14 years 2 months ago
Generating Surface Textures based on Cellular Networks
This paper describes a method allowing the automatic multi-texturing and simulation of surface imperfections based on a cellular network. In this representation, networks of conne...
Stéphane Gobron, Denis Finck
SIGGRAPH
1999
ACM
14 years 8 days ago
Diffraction Shaders
The reflection of light from surfaces is a fundamental problem in computer graphics. Although many reflection models have been proposed, few take into account the wave nature of...
Jos Stam