This paper presents an energy-based approach that models the distinct wrinkle shapes to represent the different material properties of non-rigid objects at an interactive speed. O...
Yu Wang 0010, Charlie C. L. Wang, Matthew Ming-Fai...
This paper describes a new method for generating surfaces of branching tubular structures with given centerlines and radii. As the centerlines are not straight lines, the cross-se...
We present a fast deformation-based method for building time-varying surface models of dynamic objects from multiview video streams. Starting from an initial mesh representation, ...
This paper describes a method allowing the automatic multi-texturing and simulation of surface imperfections based on a cellular network. In this representation, networks of conne...
The reflection of light from surfaces is a fundamental problem in computer graphics. Although many reflection models have been proposed, few take into account the wave nature of...