When an observer moves in a 3D static scene, the motion field depends on the depth of the visible objects and on the observer’s instantaneous translation and rotation. By compu...
This paper examines the problem of moving object detection. More precisely, it addresses the difficult scenarios where background scene textures in the video might change over tim...
In a typical visual scene, one or more objects move relative to a larger background, which can itself be in motion as a result of the observer's eyes moving with respect to th...
The broad-phase step of collision detection in scenes composed of n moving objects is a challenging problem because enumerating collision pairs has an inherent O(n2) complexity. S...
Acceleration structures used for ray tracing have been designed and optimized for efficient traversal of static scenes. As it becomes feasible to do interactive ray tracing of movi...