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» Motion Control of Virtual Humans
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AMDO
2006
Springer
15 years 6 months ago
Towards Hands-Free Interfaces Based on Real-Time Robust Facial Gesture Recognition
Abstract. Perceptual user interfaces are becoming important nowadays, because they offer a more natural interaction with the computer via speech recognition, haptics, computer visi...
Cristina Manresa-Yee, Xavier Varona, Francisco J. ...
ICRA
2009
IEEE
117views Robotics» more  ICRA 2009»
15 years 7 days ago
Temporal stabilization of discrete movement in variable environments: An attractor dynamics approach
The ability to generate discrete movement with distinct and stable time courses is important for interaction scenarios both between different robots and with human partners, for ca...
Matthias Tuma, Ioannis Iossifidis, Gregor Schö...
ICMCS
2008
IEEE
169views Multimedia» more  ICMCS 2008»
15 years 9 months ago
Constructing panoramic views through facial gaze tracking
This paper describes a human machine interaction application for building panoramic views easily and efficiently. The panoramas are not limited to the 1D problem (one axis of rot...
Fadi Dornaika, Bogdan Raducanu
CGF
2004
82views more  CGF 2004»
15 years 2 months ago
Scalable Behaviors for Crowd Simulation
Crowd simulation for virtual environments offers many challenges centered on the trade-offs between rich behavior, control and computational cost. In this paper we present a new a...
Mankyu Sung, Michael Gleicher, Stephen Chenney
CHI
2006
ACM
16 years 2 months ago
Biasing response in Fitts' Law tasks
Fitts' law, relating the time to acquire a target to the target size and the distance from the target, is an effective and widely used predictor of performance in feedback co...
Emory Al-Imam, Edward Lank