Sciweavers

768 search results - page 124 / 154
» Motion Control of Virtual Humans
Sort
View
HCI
2009
15 years 8 days ago
Intelligent Agents for Training On-Board Fire Fighting
Simulation-based training in complex decision making often requires ample personnel for playing various roles (e.g. team mates, adversaries). Using intelligent agents may diminish ...
Karel van den Bosch, Maaike Harbers, Annerieke Heu...
ACMACE
2010
ACM
14 years 9 months ago
Concert viewing headphones
Concert Viewing Headphones, which are equipped with a projector, an inclination sensor, and a distance sensor for zoom control, have been developed. These headphones enable a user...
Sawako Miyashita, Masatoshi Hamanaka, SeungHee Lee
CHI
2008
ACM
16 years 2 months ago
Playful toothbrush: ubicomp technology for teaching tooth brushing to kindergarten children
This case study in UbiComp technology and design presents a "Playful Toothbrush" system for assisting parents and teachers to motivate kindergarten children to learn pro...
Yu-Chen Chang, Jin-Ling Lo, Chao-Ju Huang, Nan-Yi ...
CHI
2005
ACM
16 years 2 months ago
Martial arts in artificial reality
This paper presents Kick Ass Kung-Fu, a martial arts game installation where the player fights virtual enemies with kicks and punches as well as acrobatic moves such as cartwheels...
Ari Nykänen, Johanna Höysniemi, Mikko Li...
ACMACE
2004
ACM
15 years 8 months ago
Magic mirror: a new VR platform design and its applications
This paper describes a case study of VR platform Magic Mirror and its applications that are economic in development process and cost, flexible by contents and installation conditi...
Ig-Jae Kim, Hyun Jin Lee, Hyoung-Gon Kim