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» Motion Control of Virtual Humans
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CGI
2001
IEEE
15 years 6 months ago
An Inverse Kinematics Method Based on Muscle Dynamics
Inverse kinmatics is one of the most popular method in computer graphics to control 3D multi-joint characters. In this paper, we propose an inverse kinematics algorithm that takes...
Taku Komura, Yoshihisa Shinagawa, Tosiyasu L. Kuni...
139
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COST
2008
Springer
157views Multimedia» more  COST 2008»
15 years 4 months ago
Multimodal Human Machine Interactions in Virtual and Augmented Reality
Virtual worlds are developing rapidly over the internet. They are visited by avatars and staffed with Embodied Conversational Agents (ECAs). An avatar is a representation of a phys...
Gérard Chollet, Anna Esposito, Annie Gentes...
SIGGRAPH
2010
ACM
15 years 6 months ago
Seeing is believing: body motion dominates in multisensory conversations
In many scenes with human characters, interacting groups are an important factor for maintaining a sense of realism. However, little is known about what makes these characters app...
Cathy Ennis, Rachel McDonnell, Carol O'Sullivan
HAPTICS
2008
IEEE
15 years 9 months ago
Model and Modeless Friction Compensation: Application to a Defective Haptic Interface
Abstract. This paper describes a preliminary work devoted to the design of a control architecture for a defective haptic interface, i.e. an underactuated haptic interface not able ...
Gianni Borghesan, Claudio Melchiorri
CA
2003
IEEE
15 years 7 months ago
Bottom-Up Visual Attention for Virtual Human Animation
We present a system for the automatic generation of bottom-up visual attention behaviours in virtual humans. Bottom-up attention refers to the way in which the environment solicit...
Christopher Peters, Carol O'Sullivan