Sciweavers

768 search results - page 44 / 154
» Motion Control of Virtual Humans
Sort
View
143
Voted
PG
2007
IEEE
15 years 8 months ago
Multilinear Motion Synthesis with Level-of-Detail Controls
Interactive animation systems often use a level-of-detail (LOD) control to reduce the computational cost by eliminating unperceivable details of the scene. Most methods employ a m...
Tomohiko Mukai, Shigeru Kuriyama
111
Voted
ICRA
2010
IEEE
107views Robotics» more  ICRA 2010»
15 years 15 days ago
From motion planning to trajectory control with bounded jerk for service manipulator robots
To build autonomous robots capable to plan and control tasks in human environments, we need a description of trajectories that allows the robot to reason on his moves. In this pape...
Xavier Broquère, Daniel Sidobre, Khoi Nguye...
PG
2003
IEEE
15 years 7 months ago
Motion Perturbation Based on Simple Neuromotor Control Models
Motion capture is widely used for character animation. One of the major challenges of this technique is how to modify the captured motion in plausible ways. Previous work has focu...
KangKang Yin, Michael B. Cline, Dinesh K. Pai
100
Voted
WSCG
2001
108views more  WSCG 2001»
15 years 4 months ago
Co-Operative and Concurrent Blending Motion Generators
In this paper we will be describing a new animation architecture and its implementation in our system LIVE. This model introduces a new blending layer approach which uses several ...
Vincent Bonnafous, Eric Menou, Jean-Pierre Jessel,...
123
Voted
AUTOMATICA
2008
90views more  AUTOMATICA 2008»
15 years 2 months ago
Collective circular motion of multi-vehicle systems
This paper addresses a collective motion problem for a multi-agent system composed of nonholonomic vehicles. The aim of the vehicles is to achieve circular motion around a virtual...
Nicola Ceccarelli, Mauro Di Marco, Andrea Garulli,...