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» Motion Control of Virtual Humans
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131
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TOG
2002
133views more  TOG 2002»
15 years 2 months ago
Interactive motion generation from examples
There are many applications that demand large quantities of natural looking motion. It is difficult to synthesize motion that looks natural, particularly when it is people who mus...
Okan Arikan, David A. Forsyth
119
Voted
IVA
2005
Springer
15 years 8 months ago
Autonomous Virtual Agents Learning a Cognitive Model and Evolving
In this paper, we propose a new integration approach to simulate an Autonomous Virtual Agent's cognitive learning of a task for interactive Virtual Environment applications. O...
Toni Conde, Daniel Thalmann
121
Voted
ICRA
2009
IEEE
166views Robotics» more  ICRA 2009»
15 years 9 months ago
Anatomically correct testbed hand control: Muscle and joint control strategies
— Human hands are capable of many dexterous grasping and manipulation tasks. To understand human levels of dexterity and to achieve it with robotic hands, we constructed an anato...
Ashish Deshpande, Jonathan Ko, Dieter Fox, Yoky Ma...
154
Voted
MTA
2011
184views Hardware» more  MTA 2011»
14 years 5 months ago
Real-time control of individual agents for crowd simulation
This paper presents a novel approach for individual agent’s motion simulation in real-time virtual environments. In our model, we focus on addressing two problems: 1) the control...
Yunbo Rao, Leiting Chen, Qihe Liu, Weiyao Lin, Yan...
120
Voted
ACMSE
2006
ACM
15 years 8 months ago
Controlling the entire path of a virtual camera
This paper considers the design of a camera path through a scene. Given a valid set of keyframes for the camera, we want to build a camera path that avoids collisions with the sce...
Ross Ptacek, John K. Johnstone