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» Motion Detection as Interaction Technique for Games
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VR
2010
IEEE
108views Virtual Reality» more  VR 2010»
13 years 6 months ago
Twinkle: Interacting with physical surfaces using handheld projector
We propose a novel interface called Twinkle for interacting with an arbitrary physical surface using a handheld projector and a camera. When a user flashes a projection light on ...
Takumi Yoshida, Yuki Hirobe, Hideaki Nii, Naoki Ka...
20
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FPLAY
2008
13 years 9 months ago
Experience in the design and development of a game based on head-tracking input
Tracking technologies, such as eye and head-tracking, provide novel techniques for interacting with video games. For instance, players can shoot with their eyes in a first person ...
Jeffrey Yim, Eric Qiu, T. C. Nicholas Graham
TOG
2008
154views more  TOG 2008»
13 years 7 months ago
Accelerometer-based user interfaces for the control of a physically simulated character
In late 2006, Nintendo released a new game controller, the Wiimote, which included a three-axis accelerometer. Since then, a large variety of novel applications for these controll...
Takaaki Shiratori, Jessica K. Hodgins
ICCV
2011
IEEE
12 years 7 months ago
Probabilistic Group-Level Motion Analysis and Scenario Recognition
This paper addresses the challenge of recognizing behavior of groups of individuals in unconstraint surveillance environments. As opposed to approaches that rely on agglomerative ...
Ming-Ching Chang, Nils Krahnstoever, Weina Ge
TCSV
2008
174views more  TCSV 2008»
13 years 7 months ago
A Survey of Vision-Based Trajectory Learning and Analysis for Surveillance
Abstract--This paper presents a survey of trajectory-based activity analysis for visual surveillance. It describes techniques that use trajectory data to define a general set of ac...
Brendan Tran Morris, Mohan M. Trivedi