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» Motion Detection as Interaction Technique for Games
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CGVR
2006
13 years 9 months ago
Software and Methods for Motion Capture and Tracking in Animation
ended abstract details previous methods for motion tracking and capture in 3D animation and in particular that of hand motion tracking and capture. Our research aims to enable ges...
Joan V. Condell, George Moore, John Moore
FGR
2002
IEEE
151views Biometrics» more  FGR 2002»
14 years 21 days ago
Fast Stereo-Based Head Tracking for Interactive Environments
We present a robust implementation of stereo-based head tracking designed for interactive environments with uncontrolled lighting. We integrate fast face detection and drift reduc...
Louis-Philippe Morency, Ali Rahimi, Neal Checka, T...
IVA
2009
Springer
14 years 2 months ago
Methodologies for the User Evaluation of the Motion of Virtual Humans
Abstract. Virtual humans are employed in many interactive applications, including (serious) games. Their motion should be natural and allow interaction with its surroundings and ot...
Sander E. M. Jansen, Herwin van Welbergen
ACMACE
2005
ACM
14 years 1 months ago
D4MD: deformation system for a vehicle simulation game
This paper presents a hybrid geometrical-physical, plastic deformation technique applicable for solids, in the context of a car simulation game. This technique doesn’t aim to be...
Tiago Rodrigues, Rui Pires, José Miguel Sal...
ICRA
2010
IEEE
193views Robotics» more  ICRA 2010»
13 years 6 months ago
Model-based motion tracking system using distributed network cameras
— For a coexisting and collaborative society that incorporates humans and robots, the detection, tracking, and recognition of human motion are indispensable techniques for a robo...
Yumi Iwashita, Ryo Kurazume, Takamitsu Mori, Masak...