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» Motion Detection as Interaction Technique for Games
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GW
2009
Springer
136views Biometrics» more  GW 2009»
13 years 5 months ago
Multiscale Detection of Gesture Patterns in Continuous Motion Trajectories
Abstract. We describe a numerical method for scale invariant detection of gesture patterns in continuous 2D motions. The algorithm is fast due to our rejection-based reasoning achi...
Radu-Daniel Vatavu, Laurent Grisoni, Stefan Gheorg...
TEI
2010
ACM
201views Hardware» more  TEI 2010»
14 years 2 months ago
Objects in play: virtual environments and tactile learning
When creating technology environments for children, consideration needs to be given to how touch, gesture, and physical interactions impact on play and learning. This is particula...
Lillian Spina-Caza
ACMACE
2007
ACM
13 years 11 months ago
Interactive AR bowling system by vision-based tracking
This paper presents an interactive bowling system using vison-based tracking for AR. With the bowling system, a user can enjoy the bowling game by rolling a real ball down a bowli...
Yuko Uematsu, Hideo Saito
AIS
2006
Springer
13 years 7 months ago
Computer vision for artists and designers: pedagogic tools and techniques for novice programmers
Abstract This article attempts to demystify computer vision for novice programmers through a survey of new applications in the arts, system design considerations, and contemporary ...
Golan Levin
CVPR
2010
IEEE
14 years 19 days ago
Motion Fields to Predict Play Evolution in Dynamic Sport Scenes
Videos of multi-player team sports provide a challenging domain for dynamic scene analysis. Player actions and interactions are complex as they are driven by many factors, such as...
Kihwan Kim, Matthias Grundmann, Ariel Shamir, Iain...