We present a data-driven algorithm for interactive 3D human character posing. We formulate the problem in a maximum a posteriori (MAP) framework by combining the user’s inputs w...
– We describe a monocular robot vision system which accomplishes accurate 3-DOF dead-reckoning, closedloop motion control, and precipice and obstacle detection, all in dynamic en...
Jason Campbell, Rahul Sukthankar, Illah R. Nourbak...
We present an analysis of the spatial covariance structure of an articulated motion prior in which joint angles have a known covariance structure. From this, a well-known, but ofte...
: In this paper we extend previous work [Aubel00] and propose a muscle model suitable for computer graphics based on physiological and anatomical considerations. Muscle motion and ...
We use Bernstein's Theorem [1] to obtain combinatorial bounds for the number of embeddings of Laman graph frameworks modulo rigid motions. For this, we study the mixed volume...