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» Motion Generation using Motion Mining System
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112
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SIGGRAPH
1999
ACM
15 years 6 months ago
A Hierarchical Approach to Interactive Motion Editing for Human-Like Figures
This paper presents a technique for adapting existing motion of a human-like character to have the desired features that are specified by a set of constraints. This problem can b...
Jehee Lee, Sung Yong Shin
CVPR
2008
IEEE
16 years 4 months ago
Markerless motion capture of man-machine interaction
This work deals with modeling and markerless tracking of athletes interacting with sports gear. In contrast to classical markerless tracking, the interaction with sports gear come...
Bodo Rosenhahn, Christian Schmaltz, Thomas Brox, J...
ACCV
2007
Springer
15 years 8 months ago
Fast 3-D Interpretation from Monocular Image Sequences on Large Motion Fields
Abstract. This paper proposes a fast method for dense 3-D interpretation to directly estimate a dense map of relative depth and motion from a monocular sequence of images on large ...
Jong-Sung Kim, Ki-Sang Hong
97
Voted
ICRA
2009
IEEE
123views Robotics» more  ICRA 2009»
15 years 9 months ago
Controller decomposition and combination design of body / motion elements based on orbit attractor
Abstract— Robot control systems consist of a feedback controller and reference motion pattern. They are designed based on the robot dynamics and coupled with each other, and it r...
Masafumi Okada, Masaaki Watanabe
110
Voted
DSD
2007
IEEE
164views Hardware» more  DSD 2007»
15 years 9 months ago
An Efficient Hardware Architecture for Quarter-Pixel Accurate H.264 Motion Estimation
In this paper, we present an efficient hardware architecture for real-time implementation of quarter-pixel accurate variable block size motion estimation for H.264 / MPEG4 Part 10...
Serkan Oktem, Ilker Hamzaoglu