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» Motion Generation using Motion Mining System
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126
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VLDB
2004
ACM
186views Database» more  VLDB 2004»
15 years 8 months ago
Indexing Large Human-Motion Databases
Data-driven animation has become the industry standard for computer games and many animated movies and special effects. In particular, motion capture data recorded from live actor...
Eamonn J. Keogh, Themis Palpanas, Victor B. Zordan...
111
Voted
SI3D
2006
ACM
15 years 8 months ago
Animating blendshape faces by cross-mapping motion capture data
Animating 3D faces to achieve compelling realism is a challenging task in the entertainment industry. Previously proposed face transfer approaches generally require a high-quality...
Zhigang Deng, Pei-Ying Chiang, Pamela Fox, Ulrich ...
116
Voted
TOG
2008
100views more  TOG 2008»
15 years 2 months ago
Laughing out loud: control for modeling anatomically inspired laughter using audio
We present a novel technique for generating animation of laughter for a character. Our approach utilizes an anatomically inspired, physics-based model of a human torso that includ...
Paul C. DiLorenzo, Victor B. Zordan, Benjamin L. S...
121
Voted
ICIP
1998
IEEE
16 years 4 months ago
Reversing Motion Vector Fields
With the popular use of digital video (VCD, DVD, video conferencing, digital broadcasting system, digital TV and video editing), video streaming technology becomes much more impor...
Susie J. Wee
122
Voted
SCVMA
2004
Springer
15 years 8 months ago
A Generative Model of Dense Optical Flow in Layers
We introduce a generative model of dense flow fields within a layered representation of 3-dimensional scenes. Using probabilistic inference and learning techniques (namely, varia...
Anitha Kannan, Brendan J. Frey, Nebojsa Jojic