Abstract— Many planning approaches adhere to the twotiered architecture consisting of a long-range, low fidelity global planner and a short-range high fidelity local planner. W...
— In this paper, we present efficient solutions for planning motions of dual-arm manipulation and re-grasping tasks. Motion planning for such tasks on humanoid robots with a hig...
Niko Vahrenkamp, Dmitry Berenson, Tamim Asfour, Ja...
Symbolic AI systems typically have difficulty reasoning about motion in continuous environments, such as determining whether a cornering car will clear a close obstacle. Bimodal s...
— A series of kinodynamic sampling-based planners have appeared over the last decade to deal with high dimensional problems for robots with realistic motion constraints. Yet, of...
The WALK mode is one of the most common navigation interfaces for 3D virtual environments. However, due to the limited view angle and low frame rate, users are often blocked by ob...