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ECCV
2008
Springer
14 years 9 months ago
Efficient Dense Scene Flow from Sparse or Dense Stereo Data
Abstract. This paper presents a technique for estimating the threedimensional velocity vector field that describes the motion of each visible scene point (scene flow). The techniqu...
Andreas Wedel, Clemens Rabe, Tobi Vaudrey, Thomas ...
ICIP
2008
IEEE
14 years 9 months ago
EKF pose estimation: How many filters and cameras to use?
The Extended Kalman Filter (EKF) is suitable for real-time pose estimation due its low computational demand and ability to handle the nonlinear perspective camera model. There are...
Mohammad Ehab Ragab, Kin-hong Wong, Jun Zhou Chen,...
ICML
1998
IEEE
14 years 8 months ago
Learning Collaborative Information Filters
Predicting items a user would like on the basis of other users' ratings for these items has become a well-established strategy adopted by many recommendation services on the ...
Daniel Billsus, Michael J. Pazzani
CHI
2008
ACM
14 years 8 months ago
Stirring up experience through movement in game play: effects on engagement and social behaviour
The recent development of controllers designed around natural body movements has altered the nature of gaming and contributed towards it being marketed as a more social activity. ...
James Le Couteur, Nadia Berthouze, Siân E. L...
CHI
2005
ACM
14 years 8 months ago
Martial arts in artificial reality
This paper presents Kick Ass Kung-Fu, a martial arts game installation where the player fights virtual enemies with kicks and punches as well as acrobatic moves such as cartwheels...
Ari Nykänen, Johanna Höysniemi, Mikko Li...