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» Motion and scene complexity for streaming video games
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VRML
2000
ACM
14 years 2 days ago
A spatial hierarchical compression method for 3D streaming animation
When distributing 3D contents real-time over a network with a narrow bandwidth such as a telephone line, methods for streaming and data compression can be considered indispensable...
Toshiki Hijiri, Kazuhiro Nishitani, Tim Cornish, T...
ICPR
2002
IEEE
14 years 8 months ago
Automated Feature Registration for Robust Tracking Methods
Tracking people within a scene has been a longstanding challenge in the field of computer vision. A common approach involves matching the background against the incoming video str...
Shawn Arseneau, Jeremy R. Cooperstock
CGF
2010
267views more  CGF 2010»
13 years 5 months ago
Virtual Video Camera: Image-Based Viewpoint Navigation Through Space and Time
We present an image-based rendering system to viewpoint-navigate through space and time of complex real-world, dynamic scenes. Our approach accepts unsynchronized, uncalibrated mu...
Christian Lipski, Christian Linz, Kai Berger, Anit...
DASIP
2010
13 years 2 months ago
GPU implementation of motion estimation for visual saliency
Visual attention is a complex concept that includes many processes to find the region of concentration in a visual scene. In this paper, we discuss a spatio-temporal visual salien...
Anis Rahman, Dominique Houzet, Denis Pellerin, Lio...
ISCAS
2008
IEEE
137views Hardware» more  ISCAS 2008»
14 years 2 months ago
Frame loss error concealment for multiview video coding
—The Multiview Video Coding (MVC) standard is currently under development by the Joint Video Team as an extension of the Advanced Video Coding (H.264/AVC) standard. An MVC encode...
Shujie Liu, Ying Chen, Ye-Kui Wang, Moncef Gabbouj...